![]() This mod is made and balanced in a ATI card, nvidia cards tend´s to saturate the colors a bit more so maybe the result is different.Įxtract the three files to your Driver San Francisco directory (where Driver.exe is) and that´s it. It will overdone a bit the loading screens. My Computer Can Run NFS Prostreet On MedHigh Setting Smoothly And That Game Is Very Resource Demanding And Lags Like Hell On My Laptop. ![]() I tried made a config for this new sky but have no success, so once you finish the Story mode the best way to fix this is start a Story mode plus and all will be fine again. PC Specs: Amd Radeon HD 6320 Clocked At 3.3 GHz Dual-Core e-450 Processor High Priority Shark.exe n Visual FX:Med. This lighting mod is balanced for the Story mode (and mode plus), I don't tested all missions but it should be fine, but once the Story mode is finished the game changes the sky and the bloom effect and in this way unbalancing the mod, making the things worse. The effect bring back the yellow color to the Tanner´s Charger : Here a comparison, PC (default)/Console/ENB effect : This effect file add a sunny effect over the city, has more balanced bloom, better sky, less saturated colors and is better in tunnels and dark zones. I tried reach the console lighting emulating the HDR effect over the game through a stimulation of game´s bloom, thereby achieving a better color balance and better mix with video scenes. I still hooked with this game and just made a better effect file that almost match 1:1 the lighting of video scenes. not much activity lately, I wish they fix the AI bottleneck that cause shuttering at least :PĪnyway.
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